# Transform UV coordinates to world space

While I am learning some concepts from (discrete)differential geometry, I find it intuitive to visualize them on the mesh as various hues. For this job I need to locate the corresponding position on the mesh for each given UV coordinate.

I write an operator
to illustrate how this can be done using `barycentric_transform`

and `intersect_point_tri_2d`

functions.
Almost all of this implementation is learned from CoDEmanXâ€™s answer
in this BlenderArtists post.

Later I will rewrite this in C for optimal performance.